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PowerLearning
PowerLearning
Technology is ubiquitous, touching almost every part of our lives, our communities, our homes. Lifelong learning requires careful examination of the learning process, including a major shift from passively receiving knowledge to actively constructing learning. Properly used, technology will help students acquire the skills they need to survive in a complex, highly technological knowledge-based economy. PowerLearning provides possibilities of engaged learning with technology for students of all ages.
As part of PowerLearning series, Quest has two main modules FunLearning and ActiveLearning. FunLearning provides options for the kids to learn with Fun. It has adventure games from leading producers, educational movies, Tell Me Why, Encyclopedia, etc. ActiveLearning has on-line tutorials, video tutorials, quizzes specific to academic subjects, etc. Kids can access this at their leisure to learn better and faster.

The PowerLearning options available for kids are linked to the school to which they are associated with. For any of the PowerLearning options to be used, student should login using a student id provided by the school. Based on the profile of the student, the PowerLearning options and relevent content are enabled. For eg. if a student is from Kindergarten, then games for age group 3 Yrs to 6 Yrs will be available. Similarly, on-line tutorials, quiz, etc are linked to the student profile. All the content will be approved by the school before it is made available for the students.

Various researches has shown that Information technology properly used, can enhance the achievement of all students, increase families’ involvement in their children’s schooling, improve teachers’ skills and knowledge and improve school administration and management.